Flare v1.1 ---------- Download for Windows Download for Mac This is a Global Game Jam 2012 and Super Friendship Club UNIVERSE Pageant entry. Six talented developers/designers/artists spent 48 hours 1/27/2012 - 1/29/2012 hammering away at Unity 3D, and Flare is the fruit of our (sleep-deprived) labor. Released CC-BY-NC-SA. GGJ submission page : http://globalgamejam.org/2012/flare Super Friendship Club pageant entry: http://superfriendshipclub.com/forum/viewtopic.php?f=4&t=506 Global Game Jam : http://globalgamejam.org Unity 3D : http://unity3d.com This build is a post-competition version that adds a couple of platforms, cleans up the worst of the bugs, improves performance by a small amount, and adds more of an ending after death. SETTING: -------- Your corner of the universe just got a little unstable. A black hole has appeared, and your solar system is circling the drain. Better leave home and stay one step ahead of the gravity well. OBJECTIVE: ---------- Avoid getting sucked into the black hole by jumping between planets. Be careful not to swing too far out of the galaxy, or you'll be lost in space. Make sure to jump close to a new planet in order to enter its gravity field. If you end up orbiting a planet, use your limited telekinetic powers to rotate in the direction opposite your orbit. You'll eventually drop out of orbit and land on the planet's surface. CONTROLS: --------- Left (counter-clockwise): Left Arrow Right (clockwise) : Right Arrow Jump : Space Fullscreen : F Toggle Music : M Quit : Esc SYSTEM REQUIREMENTS: -------------------- Windows XP/OS X/Android 2.1+ Deferred lighting SM3.0, GPU support Forward rendering SM2.0 Vertex Lit rendering Yes Realtime Shadows SM2.0, GPU support Image Effects Most need SM2.0 Vertex Shaders SM1.1 Pixel Shaders SM2.0 Fixed Function Shaders Yes (see Unity System Requirements) Refer to license.txt for license information. THE TEAM: --------- Code/art/fx : pjchardt Art/animation/asset mgmt: Shylo Code : @mildmojo Code/guidance : John Meister (@meistercreation, solo GGJ entry The Life of a Ninja) Music : Mathieu Mystical Powers : @nickwarner THANKS: ------- Thanks to @RunJumpDev, the Lexington, KY game dev group, for hosting the local game jam, and @AwesomeInc for the space with desks, hardware, and power.